Post by kg redhead on Dec 8, 2005 12:07:38 GMT -5
Mortal Kombat is a 1992 fighting game by Midway. It was popular because of its realistic, digitized graphics mixed with bloody and brutal action. This differentiated it from the hand-drawn, more anime-like graphics of competing games like Street Fighter II. Its graphic "fatality" killing moves led to the founding of the Entertainment Software Rating Board (ESRB).
Mortal Kombat was developed as a reaction to the popular Capcom game Street Fighter II, with simpler controls and digitized graphics. Some say the game's graphic violence was gratuitous, and was only included in order to generate a public outcry and controversy that would garner publicity for the game.
Although highly controversial, the mix of realism and violence propelled Mortal Kombat to widespread renown. The game included many innovations over earlier fighting games such as Street Fighter II. However, the game retained a similar scoring system (based off successful hits, the Test Your Might minigame and other bonuses) to those games; this would be dropped in later entries to the Mortal Kombat series.
An example of the game's innovations was the Fatality, a special finishing move executed against a beaten opponent to kill them in a gruesome fashion. For example, one character would grasp a defeated opponent by the head, then rip off head and spine while the body crumpled to the ground in a pool of blood. Fatalities could only be executed after you had defeated your opponent in combat, and essentially served as a memorable and gruesome sort of victory dance.
Mortal Kombat also introduced the concept of juggling, an idea so popular it has spread to many games and even other genres. Juggling takes advantage of the fact when a character is knocked into the air, that player is unable to control their character until he or she lands and gets up again. The idea behind juggling is to knock the enemy into the air and then follow up with other combat moves to keep them there. Theoretically, one could juggle one's opponent to death without ever taking damage, though this was difficult to accomplish in practice.
Finally, Mortal Kombat also changed the way special moves were performed. Street Fighter (and many other fighting games) performed most special moves in fractions of circles (usually full, half or one-quarter) on the joystick followed by a button press (such as a quarter-circle forward, plus punch). Mortal Kombat was the first to introduce moves that did not require a button press (such as tap back, tap back, then forward), and only a few of the special moves required circular joystick movement.
Midway created five sequels for the arcade and home systems, each one bloodier, more brutal, and stranger than the last. Mortal Kombat 4 brought the series into 3D, replacing the digitized fighters of the previous games with polygon models, while Mortal Kombat: Deadly Alliance was the first in the series to skip arcades altogether and go directly to consoles, a symptom of U.S. arcade market's dramatic decline. The second-to-last installment in the series, Mortal Kombat: Deception, was released for the Xbox and PlayStation 2 platforms in October 2004 (with a Nintendo GameCube version released in February 2005). A PSP version has also been announced. Following a gameplay style very similar to the one found on Deadly Alliance, Deception also features several new gaming modes, such as a Puzzle Fighter-like puzzle game and an Archon-like chess game, as well as a suicidal finishing move for each character, usually performed to prevent the opponent from doing a fatality.
Finishing moves in later games included the Animality (turning into animal to violently finish off the opponent), the Brutality (decimating an opponent into pieces with a long combination of hits or combo), the Friendship (offering one's opponent a token of friendship), and the Babality (transforming the opponent into a baby). The Babality and Friendship moves were created as a jokey non-violent finishing move, a swipe at the US Congressional Investigation for Violence in Videogames who came down harshly on the Mortal Kombat games. Purists, fonder of the earlier style, were upset by the introduction of such finishing moves, yet Mortal Kombat's "purely violent" and dark gameplay was once again implemented after the release of Mortal Kombat 4.
Throughout the series, the game was noted for its simplicity of controls and the exotic special moves it featured, as well as a tendency to replace a hard c sound in its lexicon with a k - hence the name Mortal Kombat.
Mortal Kombat was among the first titles in the fighting game genre to include secret characters, secret games, and other Easter eggs. Mortal Kombat 3, for example, included a hidden game of Galaxian. Many extras in the series have only been accessible through very challenging, demanding, and sometimes coincidental requirements. In the 1992 original, by executing a Fatality when fighting on The Pit stage (the bridge) without taking any damage or pressing the block button in the winning round, the player could fight Reptile, a merge between the Sub-Zero and Scorpion characters... providing certain figures (one being a headshot of President of Probe Software Fergus McGovern, only in the Sega Genesis version, though) happened to be flying by the moon in the background. In Mortal Kombat II, Reptile would be developed into a full character with his own special moves and would be available from the outset. It was pioneering ideas like these that has made Mortal Kombat one of the most memorable of the genre. Also, playing as Raiden on the Portal stage, you could perform a Fergality by pressing Back, Back, Back, Block during a fatality (once again, only on the Sega Genesis version).
Another Easter egg actually came about from a rumored glitch. In the original arcade version of the first Mortal Kombat, a rumor stated that the game would sometimes present problems due to a bug and mix two characters together. This would usually be two of the ninja characters, resulting in a ninja in a semi-red suit. The computer would display his name as "ERMAC", short for "error macro." As word spread, people thought they had found a secret character. That wasn't the case, yet in Ultimate Mortal Kombat 3, it was decided to make an actual Ermac character. Also, glitch characters occurred should the player accomplish the very difficult feat of reaching Reptile in Endurance mode. Once Reptile was defeated, the second character would jump down. As Reptile used a special green colour palette, the following fighter (a normal fighter) would be a jumble of the character's original colors plus Reptile's green colors.
However, one of the most fascinating elements of Mortal Kombat was completely unplanned and out of the programmers' hands. Following the release of Mortal Kombat II, a myth culture was created around the game. The most famous one is the Goro myth. In the first game, Goro was a four-armed monster that acted as a miniboss to the game's main boss, Shang Tsung. Many fans were convinced that Goro was hidden somewhere in Mortal Kombat II and many were obsessed with finding him. The UK's GamesMaster magazine (also a popular TV Show on Channel 4) received numerous letters asking about where to find Goro. Much searching was done, both by fans and the computer game press, until in 1995 GamesMaster concluded, "We are positive Goro isn't to be found in Mortal Kombat II, we are positive he would have been found by now."
Some Easter eggs originated from private jokes between members of the Mortal Kombat development team. The best-known example is "Toasty," which began in Mortal Kombat II. Developers fell into the habit of yelling the victory cry "Toasted!" (and later, "Toasty!") during the testing phase of development. This joke found its way into the game in the form of a small image of sound designer Dan Forden, who would appear in the corner of the screen during gameplay and sing the word "toasty." Later games included other jokes that originated in similar fashion; Mortal Kombat IV had characters uttering strange battle cries such as "That's nacho cheese!" and "I'm gonna throw you over there!"
he annual Shaolin Tournament promised to be a good one. The best of the best would gather from far and wide to put their skills to the ultimate test. It seemed like it would be a wonderful day of fighting.
When everyone least expected it, an old sorcerer and a strange four-armed creature appeared and corrupted the tournament. This Shokan warrior was the half-human, half-dragon fighter named Goro, who became the ultimate fighting champion by defeating the Great Kung Lao. Because this 2,000 year-old monster had been the undefeated champion for the past 500 years, he made short work of all participating fighters. This was all part of Shang Tsung's plan to tip the balance into chaos and help the Outworld conquer the Earth Realm.
Raiden, the thunder god, saw this and decided to take care of Shang Tsung. However, despite having the powers of a god, he would still need Earth Realm fighters to help him out. Of course, Liu Kang would help, since it was his country's tournament. Other fighters also took part in the melee for their own reasons. They included martial artist/movie star Johnny Cage, Lin Kuei ninja Sub-Zero, and Shirai Ryu ninja Scorpion.
Kano, the Black Dragon's most diabolical thug, was getting chased by a U.S. Special Forces Unit, led by Lt. Sonya Blade, when he received a vision from Shang Tsung to lure them towards his tournament. Once Kano arrived, Tsung had his personal army ambush them. Kano managed to get away and into the tournament, while most of the Special Forces Unit got caught in the surprise attack. So, Sonya had no choice but to take part in the tournament, in order to save her team.
Raiden would also participate in the tournament, but he would have to take the form of a human in order to do so. So, the tournament was set. With Outworld already having won 9 tournaments in a row, our heroes must avoid handing Earth Realm the 10th loss, or all of humanity would crumble into the darkness of the Outworld.
Mortal Kombat featured two bosses. One was a sub-boss (whom you'd have to face before challenging the main boss of the game). The Sub-boss of the game was a four armed shokan warrior named Goro, a half-human, half-dragon beast, who was considered difficult to beat. Upon Goro's defeat, the player would then face the game's main boss, Shang Tsung. Tsung was an old man who was, in fact, incredibly fast and shot out skull fireballs at will. He also had the ability to morph into any character of the game and not only assume their identity, but their special moves too (Goro was the character Tsung most notoriously morphed into on a continuous basis). Upon defeat, the many warrior souls that Shang Tsung used during battle would leave his body and then he would be engulfed in flames.
Future Mortal Kombat sequels would continue to use sub-bosses. While most sub-bosses would be hideous monsters like a Shokan, Centaur or an Oni, Mortal Kombat: Deception would break this trend by placing the character Noob Smoke as a sub-boss.
Mortal Kombat was developed as a reaction to the popular Capcom game Street Fighter II, with simpler controls and digitized graphics. Some say the game's graphic violence was gratuitous, and was only included in order to generate a public outcry and controversy that would garner publicity for the game.
Although highly controversial, the mix of realism and violence propelled Mortal Kombat to widespread renown. The game included many innovations over earlier fighting games such as Street Fighter II. However, the game retained a similar scoring system (based off successful hits, the Test Your Might minigame and other bonuses) to those games; this would be dropped in later entries to the Mortal Kombat series.
An example of the game's innovations was the Fatality, a special finishing move executed against a beaten opponent to kill them in a gruesome fashion. For example, one character would grasp a defeated opponent by the head, then rip off head and spine while the body crumpled to the ground in a pool of blood. Fatalities could only be executed after you had defeated your opponent in combat, and essentially served as a memorable and gruesome sort of victory dance.
Mortal Kombat also introduced the concept of juggling, an idea so popular it has spread to many games and even other genres. Juggling takes advantage of the fact when a character is knocked into the air, that player is unable to control their character until he or she lands and gets up again. The idea behind juggling is to knock the enemy into the air and then follow up with other combat moves to keep them there. Theoretically, one could juggle one's opponent to death without ever taking damage, though this was difficult to accomplish in practice.
Finally, Mortal Kombat also changed the way special moves were performed. Street Fighter (and many other fighting games) performed most special moves in fractions of circles (usually full, half or one-quarter) on the joystick followed by a button press (such as a quarter-circle forward, plus punch). Mortal Kombat was the first to introduce moves that did not require a button press (such as tap back, tap back, then forward), and only a few of the special moves required circular joystick movement.
Midway created five sequels for the arcade and home systems, each one bloodier, more brutal, and stranger than the last. Mortal Kombat 4 brought the series into 3D, replacing the digitized fighters of the previous games with polygon models, while Mortal Kombat: Deadly Alliance was the first in the series to skip arcades altogether and go directly to consoles, a symptom of U.S. arcade market's dramatic decline. The second-to-last installment in the series, Mortal Kombat: Deception, was released for the Xbox and PlayStation 2 platforms in October 2004 (with a Nintendo GameCube version released in February 2005). A PSP version has also been announced. Following a gameplay style very similar to the one found on Deadly Alliance, Deception also features several new gaming modes, such as a Puzzle Fighter-like puzzle game and an Archon-like chess game, as well as a suicidal finishing move for each character, usually performed to prevent the opponent from doing a fatality.
Finishing moves in later games included the Animality (turning into animal to violently finish off the opponent), the Brutality (decimating an opponent into pieces with a long combination of hits or combo), the Friendship (offering one's opponent a token of friendship), and the Babality (transforming the opponent into a baby). The Babality and Friendship moves were created as a jokey non-violent finishing move, a swipe at the US Congressional Investigation for Violence in Videogames who came down harshly on the Mortal Kombat games. Purists, fonder of the earlier style, were upset by the introduction of such finishing moves, yet Mortal Kombat's "purely violent" and dark gameplay was once again implemented after the release of Mortal Kombat 4.
Throughout the series, the game was noted for its simplicity of controls and the exotic special moves it featured, as well as a tendency to replace a hard c sound in its lexicon with a k - hence the name Mortal Kombat.
Mortal Kombat was among the first titles in the fighting game genre to include secret characters, secret games, and other Easter eggs. Mortal Kombat 3, for example, included a hidden game of Galaxian. Many extras in the series have only been accessible through very challenging, demanding, and sometimes coincidental requirements. In the 1992 original, by executing a Fatality when fighting on The Pit stage (the bridge) without taking any damage or pressing the block button in the winning round, the player could fight Reptile, a merge between the Sub-Zero and Scorpion characters... providing certain figures (one being a headshot of President of Probe Software Fergus McGovern, only in the Sega Genesis version, though) happened to be flying by the moon in the background. In Mortal Kombat II, Reptile would be developed into a full character with his own special moves and would be available from the outset. It was pioneering ideas like these that has made Mortal Kombat one of the most memorable of the genre. Also, playing as Raiden on the Portal stage, you could perform a Fergality by pressing Back, Back, Back, Block during a fatality (once again, only on the Sega Genesis version).
Another Easter egg actually came about from a rumored glitch. In the original arcade version of the first Mortal Kombat, a rumor stated that the game would sometimes present problems due to a bug and mix two characters together. This would usually be two of the ninja characters, resulting in a ninja in a semi-red suit. The computer would display his name as "ERMAC", short for "error macro." As word spread, people thought they had found a secret character. That wasn't the case, yet in Ultimate Mortal Kombat 3, it was decided to make an actual Ermac character. Also, glitch characters occurred should the player accomplish the very difficult feat of reaching Reptile in Endurance mode. Once Reptile was defeated, the second character would jump down. As Reptile used a special green colour palette, the following fighter (a normal fighter) would be a jumble of the character's original colors plus Reptile's green colors.
However, one of the most fascinating elements of Mortal Kombat was completely unplanned and out of the programmers' hands. Following the release of Mortal Kombat II, a myth culture was created around the game. The most famous one is the Goro myth. In the first game, Goro was a four-armed monster that acted as a miniboss to the game's main boss, Shang Tsung. Many fans were convinced that Goro was hidden somewhere in Mortal Kombat II and many were obsessed with finding him. The UK's GamesMaster magazine (also a popular TV Show on Channel 4) received numerous letters asking about where to find Goro. Much searching was done, both by fans and the computer game press, until in 1995 GamesMaster concluded, "We are positive Goro isn't to be found in Mortal Kombat II, we are positive he would have been found by now."
Some Easter eggs originated from private jokes between members of the Mortal Kombat development team. The best-known example is "Toasty," which began in Mortal Kombat II. Developers fell into the habit of yelling the victory cry "Toasted!" (and later, "Toasty!") during the testing phase of development. This joke found its way into the game in the form of a small image of sound designer Dan Forden, who would appear in the corner of the screen during gameplay and sing the word "toasty." Later games included other jokes that originated in similar fashion; Mortal Kombat IV had characters uttering strange battle cries such as "That's nacho cheese!" and "I'm gonna throw you over there!"
he annual Shaolin Tournament promised to be a good one. The best of the best would gather from far and wide to put their skills to the ultimate test. It seemed like it would be a wonderful day of fighting.
When everyone least expected it, an old sorcerer and a strange four-armed creature appeared and corrupted the tournament. This Shokan warrior was the half-human, half-dragon fighter named Goro, who became the ultimate fighting champion by defeating the Great Kung Lao. Because this 2,000 year-old monster had been the undefeated champion for the past 500 years, he made short work of all participating fighters. This was all part of Shang Tsung's plan to tip the balance into chaos and help the Outworld conquer the Earth Realm.
Raiden, the thunder god, saw this and decided to take care of Shang Tsung. However, despite having the powers of a god, he would still need Earth Realm fighters to help him out. Of course, Liu Kang would help, since it was his country's tournament. Other fighters also took part in the melee for their own reasons. They included martial artist/movie star Johnny Cage, Lin Kuei ninja Sub-Zero, and Shirai Ryu ninja Scorpion.
Kano, the Black Dragon's most diabolical thug, was getting chased by a U.S. Special Forces Unit, led by Lt. Sonya Blade, when he received a vision from Shang Tsung to lure them towards his tournament. Once Kano arrived, Tsung had his personal army ambush them. Kano managed to get away and into the tournament, while most of the Special Forces Unit got caught in the surprise attack. So, Sonya had no choice but to take part in the tournament, in order to save her team.
Raiden would also participate in the tournament, but he would have to take the form of a human in order to do so. So, the tournament was set. With Outworld already having won 9 tournaments in a row, our heroes must avoid handing Earth Realm the 10th loss, or all of humanity would crumble into the darkness of the Outworld.
Mortal Kombat featured two bosses. One was a sub-boss (whom you'd have to face before challenging the main boss of the game). The Sub-boss of the game was a four armed shokan warrior named Goro, a half-human, half-dragon beast, who was considered difficult to beat. Upon Goro's defeat, the player would then face the game's main boss, Shang Tsung. Tsung was an old man who was, in fact, incredibly fast and shot out skull fireballs at will. He also had the ability to morph into any character of the game and not only assume their identity, but their special moves too (Goro was the character Tsung most notoriously morphed into on a continuous basis). Upon defeat, the many warrior souls that Shang Tsung used during battle would leave his body and then he would be engulfed in flames.
Future Mortal Kombat sequels would continue to use sub-bosses. While most sub-bosses would be hideous monsters like a Shokan, Centaur or an Oni, Mortal Kombat: Deception would break this trend by placing the character Noob Smoke as a sub-boss.